AI Insights · Timothy · April 2024
Top 5 io Games on Android in Guatemala - Q1 2024
Explore the performance of the top 5 io games on Android in Guatemala for the first quarter of 2024, including download and active user trends.
In the first quarter of 2024, the performance of the top 5 io games on the Android platform in Guatemala showcased interesting trends in weekly downloads and active users. The data, sourced from Sensor Tower, provides a detailed look at the popularity and user engagement of these games.
Snake.io - Fun Snake .io Games experienced fluctuating weekly downloads, starting the quarter strong with 22.7K downloads in the first week of January but gradually decreasing to 10.8K by the end of March. The game's weekly active users followed a similar trend, peaking at 236.6K in early January and then stabilizing around 203K by the end of the quarter.
Worms Zone .io - Hungry Snake saw a significant spike in downloads in late January, reaching 23K, but this was followed by a decline, ending the quarter with 2.5K downloads. Active users for this game also peaked in late January at 81.5K, with numbers stabilizing around 38.6K by the end of March. Revenue was minimal, peaking briefly at $16 in the first week of January and $5 in the final week of March.
Snake Clash! had consistent download numbers throughout the quarter, starting with 5.4K downloads in early January and maintaining a steady flow, ending with 4.5K downloads by March. Active users saw a positive trend, growing from 11.9K in early January to 15.9K by the end of March, indicating a steady increase in user engagement.
Snake Lite - Snake Game experienced a gradual increase in weekly downloads, starting at 814 in early January and ending the quarter at 4.7K. The game's weekly active users also saw a steady rise, from 5K in early January to 11.6K by the end of March, indicating growing popularity among users in Guatemala.
Lastly, Worms Merge: idle snake game had a mixed performance with weekly downloads peaking at 3.2K in late January but dropping to 1.5K by the end of March. Active users showed a stable trend with slight fluctuations, starting at 9.1K in early January and ending the quarter at 10.6K.
For more detailed insights and data on the performance of these io games and others, visit Sensor Tower.